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Nes Top Games Rating: 7,2/10 5063 reviews

U.S. Release Date: September 9, 1994

Developer: Midway Games, Sculptured Software

Publisher: Acclaim Entertainment

The original Mortal Kombat made waves because of its gruesome and theretofore unseen levels of violence, but the second installment made waves because it was a damn good fighting game. Admittedly, the early Mortal Kombat games have been long-since surpassed in terms of gameplay, but at the time they were something special. The hyper-violent gore was novel, but it also was one of the first game to feel like an “adult” experience. In hindsight, they were certainly more juvenile than “mature,” but along with games like Doom, the Mortal Kombat series pushed the appropriate-content envelope and made video games appealing to older audiences. In the context of the series, Mortal Kombat II was an important game because it brought quicker gameplay and new combos that would go on to define the way subsequent games series played. Of course, Mortal Kombat III introduced new characters and expanded the series’ fiction, but from a gameplay standpoint, Mortal Kombat II was the progenitor for what the series has become today: A pillar of the fighting game genre.

Another great, and influential NES puzzle game. Here you can create blocks to stand on wherever you want in an effort to reach the level key item to open the door, and then get through the door. Its clever block creation idea was re-used in many later games such as Spherical and Troddlers.

  • The beloved NES game is every bit as addictive today as it was 20-plus years ago, which is a testament to the quality of its design.
  • The NES was succeeded by the Super Nintendo Entertainment System, released in 1991. Licensed games. There are a total of 715 known licensed game titles of which 678 were released in North America along with 2 championship games. 35 were exclusively released outside North America, fully listed below.
  • The Super Nintendo Entertainment System might be the greatest game console ever made. Check out our picks for the best SNES games, including classic first-party games like The Legend of Zelda: A.
  • Welcome to our Top 100 Best NES games. Now, for anyone new to the site we follow a set of guidelines for all our lists. We aim to represent the best of all genre's, we try to limit the number of sequels included to allow more underrated games to shine, and also tend to avoid games that have been ported from earlier systems that don't use the hardware to its full potential.

24. Teenage Mutant Ninja Turtles IV: Turtles in Time

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U.S. Release Date: August 1992

Developer: Konami

Publisher: Konami

Sigma dm3 guitar serial numbers. For a genre as emblematic of the late ’80s and early ’90s, it may come as a surprise that this list features just a single beat ‘em up. The sad truth is, of the classic gaming genres, beat ‘em ups simply haven’t aged well as others. A product of a time when arcade games were difficult and sought to continuously milk gamers of their pocket change, beat ‘em ups often feel repetitive and flat by today’s standards. Even by the late ’90s, video games had, for the most part, evolved past the “beat everyone up and move right,” design philosophy. That said, there are some games that overcame the trappings of their genre to live on as something worthwhile. Turtles in Time is, bar none, the best beat ‘em up on the SNES, and potentially the best game the genre has ever produced.

Taking up the bandanna of Leonardo, Donatello, Michelangelo, or Raphael along with a friend and testing your mettle against Shredder and a host of enemies plucked from different eras of history was every ’90s kid’s dream. The SNES version was a minor step down graphically from the arcade version, but otherwise, it was a near-perfect port. The controls felt smooth and responsive and maintained the speed and fluidity of the arcade version. This is an integral part of what made Turtles in Time so great and why it remains a joy to play.

23. Kirby’s Dream Course

U.S. Release Date: September 21, 1994

Developer: HAL Laboratory, Nintendo EAD

Publisher: Nintendo

While Kirby is better known for his classic side-scrolling adventures, his best game on the SNES was surprisingly a golf title of all things. What makes Kirby’s Dream Course such a dream to play is that the game behaves consistently, something we can’t say about other golf games on the system. The physics were by no means realistic, but they did behave logically, which made getting better at the game’s six, complex courses an enjoyable exercise. The classic Kirby enemies and power-ups sprinkling each stage pushed the game beyond being a simple golf game, and the masterfully crafted stages make Kirby’s Dream Course both the best golf game on the SNES and the best Kirby game.

22. Star Fox

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U.S. Release Date: March 26, 1993

Developer: Nintendo

Publisher: Nintendo

The SNES is most often remembered for pushing 2D graphics, especially given some of the most beautiful sprite work ever done appeared on Nintendo’s 16-bit hardware. But many often overlook the inclusion of the Mode 7 Chip — a small addition that allowed for 3D rendering.

Generally, the effects the Mode 7 chip churned out were minimal, likely just flashy 3D animations over 2D sprites. Star Fox flipped that, focusing on 3D polygonal graphics and using sprites for additional flair. Star Fox’s graphics may have been impressive at the time — they haven’t aged well, as is the case with most games with early 3D graphics — but the reason it makes our list is because it was a rush to play. The action unfolds across numerous stages, each taking place on different planet or sector of the Lylat solar system. Each stage also varies in difficulty, with branching paths, making for high replayability. The gameplay highlighting each stage as you piloted the iconic ArWing was reminiscent of 2D shoot-’em-up side-scrollers, but from a perspective that gave the feeling of actually flying the starfighter, which was something console gamers had never experienced before. Thanks to critical and commercial success, Star Fox went on to become a long-running Nintendo franchise.

21. F-Zero

U.S. Release Date: August 23, 1991

Developer: Nintendo EAD

Publisher: Nintendo

F-Zero was an impressive feat back when it launched alongside the SNES in 1991. The fast-paced racer looked and played like no other racing game that came before it. What made F-Zero such a great showcase of the SNES’ horsepower was the sense of speed the game conveyed. Tracks and vehicles zipped across the screen, and the futuristic sci-fi aesthetic of the ships and environments popped thanks to the system’s powerful, newly minted hardware. F-Zero’s cast of racers and their iconic sci-fi vehicles further set the game apart from other racing games on the system and endeared themselves in the hearts of fans. That said, it’s no surprise fans are eager for a new F-Zero given how few games Nintendo has released in the series.

20. Super Mario RPG: Legend of the Seven Stars

U.S. Release Date: May 31, 1996

Developer: Square

Publisher: Nintendo

Super Mario RPG is something of a pariah in the pantheon of great SNES RPGs. It’s more of an RPG-lite, in that the story and character building aspects the genre is known for are truncated. Super Mario RPG instead plays more like a traditional Super Mario game at times, resulting in a more light-hearted, action-oriented take on the role-playing genre. However, the game also laid the groundwork for Nintendo’s more recent RPGs, like Mario & Luigi and Paper Mario. Both borrow heavily from Super Mario RPG’s gameplay, taking into account facets such as timed attacks and integral plot twists, the latter of which sees you teaming up with Mario’s arch nemesis, Bowser. While not a particularly difficult game, Super Mario RPG is fun and charming and is an important title in the Super Mario franchise.

19. Shadowrun

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U.S. Release Date: May, 1993

Developer: Beam Software

Publisher: Data East

The SNES is fondly remembered as one of the bastions of the Japanese role-playing game, but one of the system’s best RPGs had nothing to do with crystals, medieval castles, or ancient magic. It was also developed in the U.S.

Shadowrun, based on a tabletop roleplaying game of the same name, stood out from its contemporaries thanks to its unique setting and real-time action gameplay. The game was set in a cyberpunk metropolis during the year 2050 and followed a crime-noir plot loosely based on the novel Never Deal with aDragon,written by game creator Robert N. Charrette.

While players encountered elves, orcs, samurai, wizards, etc., these fantasy tropes were presented with a unique futuristic flair. Shadowrun also played differently than most other console RPGs at the time, closer resembling PC RPGs from the era. The action unfolded in real time, providing players direct control over protagonist Jake Armitage.

The title’s unique setting and gameplay earned it critical success, but sadly, it still failed to sell many copies. The series wallowed in obscurity for years and was made worse due to a failed Xbox 360 and PC FPS set in the same universe. Thankfully, after years of calls for remakes and sequels, a successful Kickstarter campaign resurrected the franchise with Shadowrun Returns and Shadowrun Dragonfall.

18. ActRaiser

U.S. Release Date: November 1991

Developer: Quintet

Publisher: Enix

ActRaiser was a unique game for its time and remains so to this day. The game gets resounding props for successfully being two games at once, both an action-platformer and a city builder. Players embodied “The Master” — aka the God of ActRaiser’s world — who manipulates a warrior statue, who’s also the playable character during the platforming levels, and issues commands to a cherubic angel who serves as the playable character during the city-sim sequences.

The melding of the two styles was not what we would call smooth, though. The city building and platforming looked and played remarkably different, even if both contributed equally to the overall meta-goals of the game. In a strange way, the jarring differences between the two styles added to the charm of the game. Moreover, both modes were well done and the overall package was extremely fun to play.

Sadly, the city sim elements were abandoned in ActRaiser’s sequel and the series faltered somewhat. That’s not to say ActRaiser 2 is a bad game, per se, it’s just missing much of what made the original stand out. Still, while the sequel may not be as well-regarded, ActRaiser remains one of the most unique games ever made.

17. Contra III: The Alien Wars

U.S. Release Date: April 6, 1992

Developer: Konami

Publisher: Konami

Contra III is probably the most exciting game to play on this list. From the first frame of the first level, the action is unrelenting. After the opening cinematic, where a massive laser pierces the black clouds above a city reducing the metropolis to ruins, Contra III is a non-stop barrage of bullets and enemies, all rendered beautifully on the SNES’ robust 16-bit hardware.

The third entry in Konami’s action franchise introduced big changes to the classic Contra gameplay, too, such as more weapon choices and new dual-wielding combinations. The well-received additions brought new depth and strategy to the series, but they only played second fiddle to the real reason Contra III made our list: The co-op.

Up until the current generation of consoles, couch co-op was one of the most enjoyable aspects of gaming. The Contra series, and Contra III, in particular, is one of the best examples. Heading over to your friend’s house, or teaming up with your siblings to take down some alien scum is, for many, a cherished childhood memory. Contra III would be on this list no matter what considering it’s the best entry in the Contra series, but it’s the memories of late-night, two-player marathons that make the game something special.

16. Super Ghouls n Ghosts

U.S. Release Date: November 28, 1991

Developer: Capcom

Publisher: Capcom

On the surface, Super Ghouls ‘N Ghosts looks like any other side-scrolling platformer, but tackling the game’s gauntlet of challenging and unrelenting levels like it was any other Super Mario-like platformer is a one-way ticket to broken controllers.

Super Ghouls ‘N Ghosts is a hard game. The player-controlled character moves slowly and is easily killed, enemies come at you from every angle, and deadly obstacles pop out of nowhere to inflict pain and frustration. However, Super Ghouls ‘N Ghosts is — for the most part — a fair game. Everything from enemy patterns to jump timing can be memorized and perfected. Mastering Super Ghouls ‘N Ghosts gave an unparalleled sense of accomplishment. Something as simple as timing a perfect jump could bring out joyous sighs of relief in players. It was those moments that made enduring the punishment worth it.

Super Ghouls ‘N Ghosts‘ difficulty kept the game from reaching the sales and audience that other games of the era may have had, but its challenging design philosophy paved the way for contemporary classics such as Dark Soulsand Bloodborne.

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15. Mega Man X2

U.S. Release Date: December 17, 1993

Developer: Capcom

Publisher: Capcom

When the Mega Man series made the jump from the 8-bit era to the 16-bit, the notoriously challenging side-scrolling series took on a new form. Embracing a darker story and expanding gameplay thanks to the capabilities of Nintendo’s new hardware, Capcom’s beloved blue robot took on a new identity with Mega Man X.

Previously, Mega Man titles focused on straightforward levels that could be accessed in any order. The Mega Man X games retained that free-form level selection, but Capcom fleshed out the level design to include alternate paths and hidden areas, thus encouraging exploration and multiple playthroughs. Mega Man X continued on as its own separate series alongside the core Mega Man franchise, and its sequel, Mega Man X 2, took all the changes Mega Man X made and polished them with better weapons, bosses, and levels. While there are still debates happening in pockets of the internet over which of the Mega Man series is the better of the two, we can all agree that Mega Man X 2 is one of the SNES’ best games.

14. Super Mario All-Stars

U.S. Release Date: July 14, 1993

Developer: Nintendo, Nintendo EAD

Publisher: Nintendo

Before the age of backward compatibility, or the more recent trend of re-releasing old games, the only real way to replay old games was by hooking up your outdated console to your TV and digging up your old stack of games. In a rather brilliant move for the time, Nintendo bundled up the most popular NES games — Super Mario Bros 1-3 and the Japan-only The Lost Levels — into a single SNES cartridge titled Super Mario All-Stars.

These versions were upgraded with 16-bit graphical makeover and allowed for multiple save files, which was something the originals lacked entirely. The collection also marked the first time the Japanese version of Super Mario Bros. 2 (known as The Lost Levels in the United States) made it stateside. Unlike the U.S. version of Super Mario Bros 2, which was in actuality a non-Mario games Doki Doki Panic reskinned, The Lost Levels was an incredibly challenging collection of levels in the same style as the original Super Mario Bros. The inclusion made Super Mario All-Stars a must-have title, but the other three titles made the cartridge into a collector’s item that still sells for a pretty penny today.

13. Donkey Kong Country

U.S. Release Date: November 20, 1995

Developer: Rare

Publisher: Nintendo

The Donkey Kong Country games were graphical marvels for the SNES. Instead of relying on tiled sprites, Donkey Kong Country used 3D models that were digitized into 2D assets. This unprecedented technique resulted in one of the most unique and visually striking styles of any game on the SNES. In addition to the unique visual style, the soundtrack to Donkey Kong Country remains iconic of the generation, with a main theme that is easily recognizable and rivals that of Super Mario and The Legend of Zelda. However, not only did the Donkey Kong Country games look and sound great, but they played great, too.

Donkey Kong Country, despite its ties to the Super Mario Bros. series, played very differently with more complex timing and an entirely different control scheme that gave Donkey Kong and Diddy Kong a weightiness that other platformer characters lacked at the time. In terms of level design, Donkey Kong Country is somewhat notorious for its difficulty. In fact, during the development, Nintendo asked Rare to rearrange the level placement and tone down certain parts they felt were too difficult. Many of these suggestions came from Shigeru Miyamoto, creator of Mario and The Legend of Zelda series. Rumors abound with regards to internal friction over the direction of the game, though many have been disregarded or denied. Whether the development was as contentious as some would have us believe or not, it lead to one of the finest 2D platforming adventures on the SNES.

12. Super Castlevania IV

U.S. Release Date: October 31, 1991

Developer: Konami

Publisher: Konami

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Before Castlevania was know for the sprawling level design and deep RPG elements of Symphony of the Night and its sequels, Castlevania was one of the premier action-orientated scrolling series. The fourth installment, Super Castlevania IV, also ranks among the best of any genre.

The Castlevania series has always leaned heavily on its classic horror setting, and Super Castlevania IV is no different. The game opens with an appropriately creepy intro cinematic, which focuses on a shot of a single headstone in an austere field, as the orange sky darkens to purple and lightning flashes in the distance. Suddenly, a rogue bolt strikes the headstone, destroying it, and releasing a glowing bat from within — Dracula has risen! Super Castlevania IV’s intro is just one example of the game’s brilliant attention to detail. Few other games, whether of the SNES era or today, capture the same ominous sense that Super Castlevania IV did.

Super Castlevania IV also set itself apart from other games in that it requires a degree of patience and precision that many of its peers did not. The action and level design still play out as one would expect from an action game, but there are moments that require the player to consider their surroundings in order to progress. These moments helped Super Castlevania IV’s iconic atmosphere seep in, making it one of the most memorable games for the SNES.

11. Secret of Mana

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U.S. Release Date: October 3, 1993

Developer: Square

Publisher: Square

Secret of Mana is a bit of an anomaly for Square. Unlike the other Squaresoft titles on this list, Secret of Mana isn’t a traditional JRPG, but instead an exploration-heavy adventure title in the vein of The Legend of Zelda series. The story is admittedly thin and characters less-than interesting — something uncommon for Squaresoft games — but what Secret of Mana lacked in narrative depth it more than made up for with gameplay.

Secret of Mana tells the story of a trio of young adventurers who slowly but surely find themselves to be the last hope of an ill-fated world. One of the coolest features of Secret of Mana was the ability to play with three players simultaneously through the Multitap peripheral, which enabled four controllers to be connect to an SNES through a single controller port. The ability to play with friends was exciting, but even as a single player experience, Secret of Mana was a great game. The vast world lead to hours of exploration, and while the open-ended nature of the playable areas in the game forced the storyline into being heavily truncated until the final hours of the game, getting there was still a memorable adventure.

10. Super Mario World 2: Yoshi’s Island

U.S. Release Date: October, 1995

Developer: Nintendo EAD

Publisher: Nintendo

Nintendo faced a challenge in following up the immensely successful Super Mario World, the best selling SNES game of all time and a critically beloved title. Instead of simply churning out another version of Super Mario World, the company turned the series on its ear and released a thematically and aesthetically different game that surprised everyone: Super Mario World 2: Yoshi’s Island. Instead of the titular plumber, players control a cast of different colored Yoshis — Mario’s trusty dinosaur transport — as they carry the diaper-bound Baby Mario across their wild and hazard-filled island. Graphically, Yoshi’s Island took on a pastel story-book aesthetic that was a departure from the Super Mario series’ bright, primary-color-dominated look. Yoshi’s Island also differed from previous Mario games in terms of gameplay, which made the protection of Baby Mario the primary goal and gave Yoshi his own unique abilities, such as gobbling up enemies to turn them into eggs that could be fired off as projectiles. The abilities also opened up a slew of new avenues for level design, thus resulting in a game that has its own identity while retaining the Super Mario polish gamers had come to expect from the series.

9.Super Mario Kart

U.S. Release Date: September 1, 1992

Developer: Nintendo EAD

Publisher: Nintendo

There is a theory in certain circles of the internet that states the first Mario Kart you play is always your favorite. Of course, that isn’t always the case — Mario Kart 8is a damn good game — but Super Mario Kart was the first for many gamers who can remember the early ‘90s. Nintendo’s trademark polish remains, but we’d be lying if we said this wasn’t one of the few games on this list whose graphics haven’t stood the test of time. Despite that fact, though, Super Mario Kart shines as multiplayer title and paved the way for what’s now the series’ biggest selling point. I mean, who hasn’t spent hours in a dorm room playing Mario Kart for the sake of bragging rights? Mario Kart has become Nintendo’s best-selling video game series to date, and Super Mario Kart is the game that started the phenomenon.

8. Street Fighter 2: Turbo

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U.S. Release Date: February 23, 1994

Developer: Capcom

Publisher: Capcom

Street Fighter II was an arcade sensation. It was the game that made fighting games an institution and created the entire community surrounding the genre. In the early ’90s, Street Fighter II was everything, including a go-to method by which feuds were formed and bets settled. Friendships were tested and champions were crowned in the cathode-ray glow of arcades across the world.

When the game finally came to home consoles, many rejoiced as the head-to-head competitions and tournaments could continue in the comfort of our homes. However, measured against the arcade version, the console version of Street Fighter II left something to be desired. Capcom aimed to rectify this disparity and released new versions of the game, the apex of which is Street Fighter 2: Turbo.

This version of the game brought about numerous changes to characters’ movesets and combos, while adding a number of new fighters to the fray. Most importantly, Street Fighter II: Turbo was faster than the original console port, hence the “Turbo” in the title, which was a major sticking point for fans. Now, there is some disagreement on whether the best SNES street fighter is Street Fighter II: Turbo, or its predecessor, Super Street Fighter II. However, for us, the speed of Street Fighter II Turbo makes it the best SNES fighting game released in the United States — especially since Super Street Fighter II: Turbo never made its way outside of Japan

7. Final Fantasy IV (Final Fantasy II)

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U.S. Release Date: November 23, 1991

Developer: Square

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Publisher: Square

Final Fantasy IV represents a major turning point for the long-running JRPG series. It was only the second game in the series to come stateside, released at the time as Final Fantasy II, and it introduced major changes to the gameplay that would persist for decades. Everything from the Active Time Battle System and the game’s focus on a large cast of playable characters to the deep and complex narrative would go on to become hallmarks of the Final Fantasy series.

Final Fantasy IV centers on the Dark Knight, Cecil, and his friend, Kain the Dragoon (or Dragon Knight). Events occur that separate the two, ending up pitting the friends against one another. Players followed Cecil and his fellow adventurers — such as Rosa, Rydia, and the mage twins Palom and Porom — as they endeavored to save the world from impending catastrophe at the hands of mysterious antagonist Golbez. While Final Fantasy IV’s plot conforms to now-common RPG tropes, at the time it was a massive step forward for video games storytelling. That said, the characters have stood the test of time and remain some of the most memorable and well-written of the entire series, more than 24 years later.

6. Earthbound

U.S. Release Date: June 5, 1995

Developer: Ape, Hal Laboratory

Publisher: Nintendo

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Earthbound is one of the strangest, most charming games ever made. This role-playing classic was equal parts satirical send-up and an impassioned love letter to American culture, presented through a decidedly Japanese filter. Earthbound is beloved for its unique setting, standing in stark contrast to the usual fantasy settings of role-playing games at the time. The bright and quirky take on modern-day life and the creepy sci-fi elements that are slowly introduced into the game were novel at the time, and remain one of gaming’s most unique settings.

Earthbound was also notable for its themes and story. On the surface, the colorful and whimsical world seems to present a lighthearted tale of four children on an adventure to save the world; but dig a little deeper, and one would find a complex and, at times, dark tale about abandonment, loss of innocence, and the struggles of growing up. While these themes are subtle and are mostly delivered in a palatably light-hearted way, their inclusion into the story and dialogue are noticeable. This made Earthbound a truly unique RPG that pushed into territory few games have covered since.

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5. Final Fantasy VI (Final Fantasy III)

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U.S. Release Date: October 11, 1994

Developer: Square

Publisher: Square

Final Fantasy VI — originally released in the United States as Final Fantasy III — was and remains the venerable JRPG series’ most mature and thoughtful tale. It’s also one of the most memorable stories told on the SNES.

There are 14 playable characters, which is the most of any Final Fantasy game to date, each with his or her own backstory and motivations that intertwine with one another. There are also numerous side characters who play important roles in the story that are pivotal in many series-defining scenes, such as the famous Opera scene. Then there’s Kefka, a villain who displays a sadistic joy for unrelenting cruelty, like some kind of steampunk-fantasy version of The Joker … only worse. Kefka’s actions in the story bring about ruinous consequences, forcing the heroes to face truly insurmountable odds.

Final Fantasy VI also began the series’ push out of pure fantasy and into the realm of science-fiction. The world of Final Fantasy VI often mixes common fantasy trope, such as feudal villages swordplay, with a steampunk setting that verges on sci-fi. This paved the way for the sci-fi setting of Final Fantasy VII, an immensely successful game that was instrumental in bringing role-playing games mainstream in the U.S. However, while Final Fantasy VII may have a larger following, it pales in comparison to Final Fantasy VI in terms of scope and storytelling. Final Fantasy VI is arguably the best Final Fantasy on the SNES, and any other system, for that matter.

4. Super Mario World

U.S. Release Date: August 23, 1991

Developer: Nintendo EAD

Publisher: Nintendo

Super Mario World was the first game to be released on the SNES and one of the best. It is without question the best platformer on the system. Super Mario World featured 96 unique levels, the most of any platformer on the system by a wide margin. Mario’s leap from 8-bit to 16-bit meant prettier, more colorful graphics, better controls, and more experimental level design. Past Mario games were fairly linear games, but Super Mario World changed that. Stages housed secrets and shortcuts, some of which would not only allow you to circumvent large sections of the level, but entire chunks of the game. On the flip side, collecting the numerous items populating each level of the game required a keen eye and finesse with a controller. This made the game a favorite among speed runners and completionists alike and helped Nintendo solidify the quality the company has put into its first-party games since it entered the video game business in ’83. Moreover, Super Mario World is one of the high points of the near-flawless Super Mario series.

3. Chrono Trigger

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U.S. Release Date: August 22, 1995

Developer: Square

Publisher: Square

It probably doesn’t come as much of a surprise, but Squaresoft has dominated this list. Back in the ’80s and ’90s, the studio was producing some of the best games the studio has ever made. It was the era of the JRPG and Squaresoft was the undisputed king of the genre. That said, Chrono Trigger was the crown jewel.

Chrono Trigger is the pinnacle of the JRPG genre, with impeccable music, a brilliantly paced story, and well-balanced gameplay that never overwhelmed players yet still provided an engaging and adequate challenge. When it was first released on the SNES, the game was praised by critics and fans alike, but it’s not simply nostalgia that drives the hype behind the classic game. The reason Chrono Trigger remains so well-regarded is that it has stood the test of time. Despite all the modern advances in graphics and gameplay, Chrono Trigger maintains its quality and is just as fun to play today as it was when it was originally released 20 years ago.

It’s an RPG masterpiece of sorts, and though there are many out there who wonder if Square will ever reach the heights they found with Final Fantasy VII, there’s just as many of us who began wondering far earlier if Square would ever reach the same heights they did with Chrono Trigger.

2. Super Metroid

U.S. Release Date: April 18, 1994

Developer: Nintendo R&D1, Intelligent Systems

Publisher: Nintendo

SuperMetroid is one of the best games ever made, period. What makes the heralded title so special isn’t its seamless world, precise controls, or confounding puzzles, but the way the game so effortlessly and masterfully melded story with gameplay.

Whereas most games of the era relied heavily on written dialogue and exposition to tell their stories, Super Metroid used the player’s actions and environmental design to tell its story. In most other video games, combat and puzzle solving — the “game” parts of most video games — often feels like the sinew tying together the story beats. In Super Metroid, however, every aspect of the game felt deliberate. Discovering a hidden path or item happened naturally as a part of the experimentation Super Metroid’s level design encouraged, and enemies seemed more like living, alien creatures than generic cannon fodder. Few games have ever been so meticulously crafted and polished. From the opening moments aboard a derelict research station, Super Metroid created an impressive atmosphere. From the eerie soundtrack and the subtle thunderstorms on the planet’s surface to the sense of isolation areas such as the Wrecked Ship could evoke, Zebes had a far more palpable sense of place than the settings of most games do today, despite the gap in hardware power.

While the game’s atmosphere and subtle storytelling are impressive, the gameplay is equally enduring. No other game remains so fun to play nearly two decades after its release. Hell, few games these days even hold up on a second playthrough. Yet, Super Metroid — by virtue of its design and the limitations of its hardware — is near infinitely replayable, as clearly evidenced by the game’s healthy and ongoing speedrunning community. Whether you’re chasing a record completion time or taking in every corner of the world, Super Metroid is a joy to experience. Gaming simply doesn’t get much better than this.

1. The Legend of Zelda: A Link to the Past

U.S. Release Date: April 13, 1992

Developer: Nintendo EAD

Publisher: Nintendo

Few video game series carry the reverence the video game industry holds for The Legend of Zelda. With the sole exception of the Super Mario games, no other series produces such consistently great games, and does so over the course of nearly three decades no less. There are points to be made for which Zelda game is the best today — many people would argue for the most recent entry, Breath of the Wild — but for a long time, The Legend of Zelda: A Link to the Past was the pinnacle of the series and the best game in the SNES’s stellar library.

A Link to the Past was, and is, such a beloved game because of the attention the game gave to gameplay. Sure, it was the genesis for the entire Zelda mythos, introducing concepts like the Sages, the Dark World, and numerous other narrative devices — all of which has been further explored and expanded in later games — but A Link to the Past was first and foremost about the adventure at hand. Exploring the expansive lands of Hyrule and the Dark World felt exciting, as they were packed to the brim with secrets waiting to be uncovered. Moments like stumbling across a mysterious cave entrance brought a rush of excitement as you pondered what sort of secrets could be hidden inside.

The Legend of Zelda games are known for their dungeons and those of A Link to the Past remain some of the best in the series. The dungeons were challenging but fair, and collecting the special items and weapons hidden within each transformed Link from a green-horned (and green-garbed) adventurer into an unstoppable warrior. However, unlike other games that tend to focus on the sense of power and act of destruction, A Link to the Past never felt gratuitous or aggressive in its violence. In fact, despite facing off against an army of the evil beasts under the command of the evil Ganon, combat was always secondary to exploration and puzzle solving. These days, video games rely on the power fantasy to make players feel important, but A Link to the Past made you feel important in the way it gave you free rein to explore all of Hyrule. It’s a testament to A Link to the Past — and really all games in the Legend of Zelda series that the game could create a sense of power and progression, yet remain so childlike in the sense of curiosity and wonder it instilled in players.

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The Family Computer, commonly known as the Famicom, exclusively released in Japan

The best-selling video game of all-time on the Nintendo Entertainment System (NES) console, known as the Family Computer (Famicom) in Japan, is Super Mario Bros. First released in Japan on September 18, 1985, it went on to sell over 40 million units worldwide, making it the eight best-selling video game of all-time.[1] The game's two sequels on the NES are also featured in the top five best-selling games on the platform – Super Mario Bros. 2 sold 7.46 million units to rank fourth, while Super Mario Bros. 3 sold in excess of 17 million copies to rank third.[2]Duck Hunt is the second best-selling game on the NES, selling over 28 million copies worldwide.[3]

A total of 75 NES/Famicom games have sold over a million units. Of those, 31 titles were developed by internal Nintendo development divisions. Aside from these, the developer with the most million-selling games is Capcom, with seven games in the list of 75. Nintendo published 41 of these 75 games. Other publishers with multiple million-selling titles include Capcom (seven games), Konami (six games), Bandai and Hudson Soft (five games each), Enix and Namco (both four games). The most popular franchises on NES include Super Mario (67.63 million combined units), Dragon Quest (10.975 million combined units) and The Legend of Zelda (10.89 million combined units).

Video games[edit]

Key
Game was shipped with NES consoles during its production era
List of best-selling Nintendo Entertainment System/Family Computer video games
No.TitleDeveloper(s)[a]Publisher(s)[a]Release dateSalesRef.
1Super Mario Bros.Nintendo R&D4NintendoSeptember 13, 198540,240,000[1]
2Duck HuntNintendo R&D1NintendoApril 21, 198428,300,000[3]
3Super Mario Bros. 3Nintendo R&D4NintendoOctober 23, 198818,000,000[2]
4Super Mario Bros. 2Nintendo R&D4NintendoOctober 9, 19887,460,000[2]
5The Legend of ZeldaNintendo R&D4NintendoFebruary 21, 19866,510,000[4]
6TetrisNintendo R&D1NintendoDecember 22, 19885,580,000[5]
7Dr. MarioNintendo R&D1NintendoJuly 27, 19904,850,000[5]
8Zelda II: The Adventure of LinkNintendo R&D4NintendoJanuary 14, 19874,380,000[4]
9ExcitebikeNintendo R&D1NintendoNovember 30, 19844,160,000[6]
10GolfNintendo R&D1NintendoMay 1, 19844,010,000[6]
11Teenage Mutant Ninja TurtlesKonamiKonami
Ultra Games
May 12, 19894,000,000[7]
12Dragon Quest IIIChunsoftEnixFebruary 10, 19883,895,000[8]
13Kung FuNintendo R&D1NintendoOctober 18, 19853,500,000[6]
14BaseballNintendo R&D1NintendoDecember 7, 19833,200,000[9]
15Dragon Quest IVChunsoftEnixFebruary 11, 19903,180,000[8]
16World Class Track MeetTRY Co.NintendoDecember 23, 19863,080,000[6]
17Punch-Out!!Nintendo R&D3NintendoSeptember 18, 19873,020,000[6]
18MetroidNintendo R&D1[b]NintendoAugust 6, 19862,730,000[6]
19Super Mario Bros. 2 (Japanese version)Nintendo R&D4NintendoJune 3, 19862,650,000[6]
20Ice HockeyNintendo R&D2NintendoJanuary 21, 19882,420,000[10]
21Pro WrestlingNintendo R&D3NintendoOctober 13, 19862,400,000[6]
22Dragon Quest IIChunsoftEnixJanuary 26, 19872,400,000[11]
23Mario Bros.Nintendo R&D1NintendoSeptember 9, 19832,280,000[6]
24TennisNintendo R&D1[c]NintendoJanuary 14, 19842,170,000[6]
25VolleyballNintendo R&D3NintendoJuly 21, 19862,150,000[6]
26MahjongNintendo R&D1NintendoAugust 27, 19832,140,000[6]
27R.C. Pro-AmRareNintendoFebruary 19882,140,000[6]
28Pro Yakyū Family StadiumNamcoNamcoDecember 10, 19862,050,000[12]
29Top GunKonamiKonamiNovember 19872,000,000[13]
30SoccerIntelligent SystemsNintendoApril 9, 19851,960,000[6]
31Rad RacerSquareNintendo
Square
August 7, 19871,960,000[6]
32PinballNintendo R&D1NintendoFebruary 2, 19841,850,000[6]
33Kid IcarusNintendo R&D1
Tose
NintendoDecember 19, 19861,760,000[6]
34YoshiGame FreakNintendoDecember 14, 19911,750,000[6]
35Kirby's AdventureHAL LaboratoryNintendoMarch 23, 19931,750,000[6]
36DuckTalesCapcomCapcomSeptember 14, 19891,670,000[14]
37Ghosts 'n GoblinsCapcom
Micronics
CapcomJune 13, 19861,640,000[15]
38Bases LoadedToseJalecoJune 26, 19871,580,000[16]
39Donkey Kong ClassicsNintendo R&D1NintendoOctober 19881,560,000[6]
40F-1 RaceHAL LaboratoryNintendoNovember 2, 19841,520,000[6]
41Mega Man 2CapcomCapcomDecember 24, 19881,510,000[15]
42Lode RunnerHudson SoftBrøderbund
Hudson Soft
July 31, 19841,500,000[17]
43Ice ClimberNintendo R&D1NintendoJanuary 30, 19851,500,000[6]
44Ninja Hattori-kunHudson SoftHudson SoftMarch 5, 19861,500,000[12]
45Dragon QuestChunsoftEnix, NintendoMay 27, 19861,500,000[11]
46Nintendo World CupTechnōs JapanNintendo
Technōs Japan
May 18, 19901,480,000[6]
474 Nin Uchi MahjongHudson SoftNintendoNovember 2, 19841,450,000[6]
48Final Fantasy IIISquareSquareApril 27, 19901,400,000[11]
49GyromiteNintendo R&D1NintendoAugust 13, 19851,320,000[6]
50Pro Yakyū Family Stadium '87NamcoNamcoDecember 22, 19871,300,000[12]
51Hogan's AlleyNintendo R&D1NintendoJune 12, 19841,270,000[6]
52XeviousNamcoNamco
Bandai
November 8, 19841,260,000[12]
53Ninja KidToseBandaiApril 17, 19861,250,000[12]
54Dragon PowerToseBandaiNovember 27, 19861,250,000[12]
55TwinBeeKonamiKonamiJanuary 7, 19861,200,000[12]
56Ganbare Goemon! Karakuri DōchūKonamiKonamiJuly 30, 19861,200,000[12]
57Chip 'n Dale Rescue RangersCapcomCapcomJune 8, 19901,200,000[14]
58DoraemonHudson SoftHudson SoftDecember 12, 19861,150,000[12]
59CommandoCapcomCapcomSeptember 27, 19861,140,000[15]
60Donkey KongNintendo R&D1NintendoJuly 15, 19831,130,000[6]
61Yoshi's CookieHome Data, ToseNintendoNovember 21, 19921,120,000[6]
62Donkey Kong Jr.Nintendo R&D1NintendoJuly 15, 19831,110,000[6]
63PopeyeNintendo R&D1NintendoJuly 15, 19831,100,000[6]
64Pro Yakyū Family Stadium '88NamcoNamcoDecember 20, 19881,080,000[12]
65Mega Man 3CapcomCapcomSeptember 28, 19901,080,000[15]
66Famicom Jump: Hero RetsudenToseBandaiFebruary 15, 19891,060,000[12]
67Tag Team Match: MUSCLEToseBandaiNovember 8, 19851,050,000[12]
68Adventure IslandHudson SoftHudson SoftSeptember 12, 19861,050,000[12]
691942Capcom
Micronics
CapcomDecember 11, 19851,000,000[18]
70BombermanHudson SoftHudson SoftDecember 20, 19851,000,000[19]
71HydlideT&E SoftT&E Soft
FCI
March 18, 19861,000,000[20]
72GradiusKonamiKonamiApril 25, 19861,000,000[12]
73Tiger HeliMicronicsPony Canyon
Acclaim Entertainment
December 5, 19861,000,000[21]
74Metal GearKonamiKonami
Ultra Games
December 22, 19871,000,000[22]
75NES Open Tournament GolfNintendo R&D2NintendoSeptember 20, 19911,000,000[6]


See also[edit]

Footnotes[edit]

  1. ^ abOnly developers and publishers for the original release of each game are listed.
  2. ^Intelligent Systems worked as additional developers on Metroid.
  3. ^Intelligent Systems worked as additional developers on Tennis.

References[edit]

Top Nes Games Of All Time List

  1. ^ abStuart, Keith (September 13, 2010). 'Super Mario Bros: 25 Mario facts for the 25th anniversary'. Super Mario Bros. Guardian Media Group. Retrieved April 22, 2017.
  2. ^ abcO'Malley, James (September 11, 2015). '30 Best-Selling Super Mario Games of All Time on the Plumber's 30th Birthday'. Gizmodo. Univision Communications. Retrieved April 22, 2017.
  3. ^ abWelch, Hanuman (April 23, 2013). '1984: Duck Hunt - The Best Selling Video Game Of Every Year Since 1977'. Complex. Verizon Hearst Media Partners. Retrieved April 22, 2017.
  4. ^ ab'March 25, 2004'. The Magic Box. Archived from the original on November 26, 2005. Retrieved April 22, 2017.
  5. ^ abTerry, Paul (October 5, 2015). Top 10 of Everything 2016. New York City, New York: Hachette Book Group. p. 123. ISBN978-1770856172. Retrieved April 22, 2017.
  6. ^ abcdefghijklmnopqrstuvwxyzaaabacadaeCESA Games White Papers. Computer Entertainment Supplier's Association.
  7. ^Kent, Steven L. (June 16, 2010). The Ultimate History of Video Games: From Pong to Pokemon and Beyond.. The Story Behind the Craze That Touched Our Lives and Changed the World. New York City, New York: Crown Archetype. p. 571. ISBN978-0761536437. Retrieved April 22, 2017.
  8. ^ ab'Dragon Quest History'. Planet Nintendo. Archived from the original on September 27, 2007. Retrieved April 22, 2017.
  9. ^Guinness World Records 2015: Gamer's Edition. Vancouver, British Columbia: Jim Pattison Group. November 6, 2014. p. 105. ISBN978-1908843654.
  10. ^Guinness World Records 2017: Gamer's Edition. Vancouver, British Columbia: Jim Pattison Group. September 8, 2016. p. 188. ISBN978-1910561393. Retrieved April 22, 2017.
  11. ^ abc'February 2, 2004 - February 4, 2004'(PDF). Square Enix. February 9, 2004. Retrieved April 22, 2017.
  12. ^ abcdefghijklmn'Japan Platinum Game Chart'. The Magic Box. Retrieved April 22, 2017.
  13. ^'The 100 Best Original Nintendo Games'. Complex. Retrieved October 17, 2018.
  14. ^ ab'Platinum Titles'. Capcom. Archived from the original on January 16, 2008. Retrieved April 22, 2017.
  15. ^ abcd'Platinum Titles'. Capcom. Archived from the original on December 1, 2016. Retrieved April 22, 2017.
  16. ^'Domestic successive million shipment'. Geimin.net. Retrieved April 22, 2017.
  17. ^'Lock'n'Lode'. IGN. Ziff Davis. February 17, 1999. Retrieved April 22, 2017.
  18. ^Kent, Steven L. (September 6, 2001). The Ultimate History of Video Games: From Pong to Pokemon and Beyond.. The Story Behind the Craze That Touched Our Lives and Changed the World. New York City, New York: Three Rivers Press. p. 351. ISBN978-0761536437.
  19. ^'Bomb Away With Bomberman On The N-GageTM Mobile Game Deck'. Nokia. March 1, 2004. Archived from the original on February 3, 2013. Retrieved April 22, 2017.
  20. ^Szczepaniak, John (2015). 'History of Japanese Video Games'. Kinephanos. Retrieved April 22, 2017.
  21. ^Kent, Steven L. (September 6, 2001). The Ultimate History of Video Games: From Pong to Pokemon and Beyond.. The Story Behind the Craze That Touched Our Lives and Changed the World. New York City, New York: Three Rivers Press. p. 310. ISBN978-0761536437.
  22. ^Hideo Kojima (Interviewee) (March 14, 2006). Metal Gear Saga, Vol. 1. Konami. Konami decided to develop a NES version of Metal Gear, but I had absolutely nothing to do with this game. The game launched worldwide and became a huge hit, selling one million copies in the U.S.

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